Game Maker Joystick Button Pressed Effect
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I searched around on Google for this, but the only things I came up with were outdated and did not work.
Does anyone have any information on how to get joystick data using C# .NET?
Game Maker Joystick Button Pressed Effect For Free
Arseny4 Answers
One: use SlimDX.
Two: it looks something like this (where GamepadDevice
is my own wrapper, and the code is slimmed down to just the relevant parts).
Find the joystick / pad GUIDs:
Once the user has selected from the list, acquire the gamepad:
Polling the pad looks like this:
Adrian CoxAdrian CoxSince this was the top hit I got on google while researching joystick / gamepad input in C#, I thought I should post a response for others to see.
The easiest way I found was to use SharpDX and DirectInput. You can install it via NuGet (SharpDX.DirectInput)
After that, it's simply a matter of calling a few methods:
Kashful asrar by khomeini pdf to jpg. I hope this helps.
I even got this to work with a DualShock3 and the MotioninJoy drivers.
The bad news is that Microsoft seems to stop supporting their NET libraries for DirectX and focus on XNA instead. I don't work in GameDev so I don't need to use XNA but you may try it if you developing computer games. The good news is that there are other approaches. One is SlimDX the new framework to help you to wok with DirectX from C#. The other way is to directly add references of 'Microsoft.DirectX.dll' and 'Microsoft.DirectX.DirectInput.dll' to your project. you can find them '.WindowsMicrosoft.NETDirectX for Managed Code'. if you you are going to use last approach here is a link to codeproject where you can read how to work with a joystick.
EDIT:If your application is based on NET version newer then 2.0 the application may hang on. To fix this problem change config file and add this:
ArsenyArsenyGoogle led me here and while not a requirement of this question, OpenTK is a good option for Windows and Linux (under mono) support.
From the OpenTK docs, this code works on Raspberry Pi + Raspbian + Mono 3.12.0:
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